Hmm, Since i'm not fully familiarized with speedrun rules, I save two questions:1. May I create a backup save during the run? I'm thinking about gradius skip. By making a backup save, i mean I copy the current save file, then paste somewhere else. It's pretty similar to rpg speedrun, we can save and reload only the save from the current speedrun, we cannot reload a save previously made. I don't think it changes a lot of thing on IWBTB, but i would like to stick to this rpg rule to be fair with other runners if you allow this save/reload rule. Obviously, my timer is unpause during my save.2.
And most are not GPU-intensive, so older computers can run them just fine. The default controls are, by tradition, Shift to jump, Z to shoot, R to respawn, and Escape to quit. Our community plays and chats about fangames 24 hours a day on the Twitch IWBTG directory.
About DBO, Is it allow to use yellow boshy for one platform segment? Or it's strictly forbidden? The reason of my question is about one screen from world 6:Strangely on Ez-mode, this single 'safe' block is getting on my way, and make this part harder for me imo (I pratice a lot, but i don't manage to make it with dark boshy).
I cannot save with dark boshy since his bullet is too big. If you are interested about this screen, I made a save on this screen that i can share if you want to try it.PS: I'm currently try/pratice if i can pass this screen with dark boshy, so i can stick with speedrun rules.
I hope so ^^. Hi Ony!1.) Backup saves are not allowed during runs, to my knowledge. I know gradius skip can be daunting, but I have never seen any runner in a non-marathon setting use backup saves. Because of this, I would assume that backup saves (although not explicitly stated in the rules) are not allowed at any point in any of the runs.2.) DBO is exactly what it means - Dark Boshy Only. You cannot use any other character for any other reason. This rule was put in place to keep everyone on the same playing ground. Although this rule is actually supposed to prevent other characters that have special mechanics to them (i.e.
Ryu, Simon), all other characters are also restricted. I'm really confused on why that block will be easier with regular Boshy over Dark Boshy. They have the same exact hitbox, only Dark Boshy is colored differently and shoots larger bullets. Are you shooting while jumping? Sometimes shooting can alter your position, so maybe this is the issue? Other than that, I have absolutely no idea why any jump would vary for any character in Boshy - they all have the same hitbox (even the spider).
Thanks a lot BBF.I'm sorry to bother you again, but i have another question. By watching some speedrun, i see that runners are binding 'down' and 'shoot' at the same key. I'm guessing it's related to 'double shot' (it's write on the leaderboard rules).I don't know how exactly does it work?
On normal difficulty and without this trick, boshy fires 5 bullets so it deals 5 damages. But when i watch runners using this trick, there are only 3 bullets. So each bullet deals 2 damages?Plus, I don't understand why speedrunners uses this tricks against Ryu, Mario, Biollante, sonic and Mega man. And they don't use it against Hello Kitty and Skeleton King.
(I don't know about Ganon and Solgryn since i don't finish world 8 and more on casual mode. I don't want to spoil myself about the unfinished world by watching speedrun ^^). @Practice is any way you think you need help - full game runs, specific bosses, specific worlds, etc. Personally, I just do full runs of the game to see what I need help on, and then practice that specific part until I'm comfortable again. Try it out, see if it helps the mashing thing at all. There's no specific 'mashing' practice besides just playing the game.@OnyekyuChanging controls is all personal preference. You mentioned Witwix's controls as being odd, which would probably be just as odd for many of the active runners.
Everyone has their own comfort key bindings, so just pick something that you think would benefit you the most to learn. Muscle memory will come with time.